Tick Tick Boom
Epic Games winning game jam entry built in Unreal Engine
30 May 18

Tick Tick Boom is a winning Unreal Engine game jam entry I made in January 2016. My intention was to keep the project as simple as possible while adding as much polish as I could in the three days I had to complete everything. Originally made in blueprints, I completely rewrote Tick Tick Boom in C++ as a learning exercise and made a few improvements along the way.

It has a few cool features such as:

  • procedurally built and animated assets
  • camera that dynamically frames actors
  • data driven stages, adding new stages is as simple as editing a spreadsheet

Source code:

Game jam winners stream